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Wednesday, October 3, 2012

Interaction With an Immersive Virtual Environment Correct Users’ Distance Estimates


Adam R. Richardson, David Waller
Human Factors: The Journal of the Human Factor and Ergonomics Society
Summary
                   Virtual environment enables the users to interact with spatial information in ways that computer are not able to due to particular interface. VE applications appear to be interesting for different applications, besides more practical and direct applications it can be successfully implemented in researched in human perception, cognition and social interaction.
There a big issue though to be covered: the underestimation operators have of distance and the reasons are still not fully understood.
Originally researches suggested that the reason could be due to limited field of view, errors in accommodation, lack of accurate binocular stereo images or limits in the resolution and quality of the displays. Only recently Richardson and Waller (2005) suggested that the underestimation may be not in the technology but in the user himself, but they weren’t able to explain the reason and their method appeared to be working only in repetitive tasks with feedback assistance.
The authors proposed 2 experiments, the first one in which participants estimated distances to virtual targets before and after walking to various target in the VE, this had the aim to test if there were improvements.
In the second experiment the authors checked if the underestimating effect and the correction were transferred to other means of estimating distances. The distance was measured non verbally, asking the participants to walk while blindfolded to a previously perceived target (this is a method often used in egocentric distance for this kind of experiment since it minimize potential biases and higher level of cognition strategies.
The apparatus was providing a textured ground plane containing a target post place at different distances, the environment was presented in Virtual Research V8 HMD with a binocular stereo image of the scene (basically with one display per eye).
The fist experiment was design with a pre-interaction (involving estimates of egocentric distance), interaction (where participants walked towards the desired location) and post-interaction (again test performed in the pre-interaction where carried using different distances).
The experiment results show that in VE distances are initially underestimated, but after practice in the environment the user get more précises results (nearly fully correct).
The reason may lay in an explicit strategy (for example the user may think of always walking further than it really looks).
In experiment 2 the subjects where asked to indicated distances in two ways: blindfolded directly walking to the target and triangulation by walking (the observes first views the target an the with no vision, traverses a path that is oblique to the target, when instructed the observer turns to face the target and walks the necessary steps.
The design of the experiment again is in a similar manner of the experiment 1.
The results of the experiment show that participant estimates’ of distance were formed with respect to a percept of the target location that remained independent of the method response, this is in contrast with Richardson and Waller (2005).
Key Concepts
Virtual Environment, Distance underestimation in virtual environments
Key Results
ANOVA results show how implicit feedbacks also appear to be more precise than explicit ones in such an environment, therefore it is believed that through training, the problem of underestimation of the distance is not consistent, simple calibration is required to enable the user to alter its perception in VE.

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